Full disclosure: My best friend works at Rose City Games. That being said: I was able to test this game pre-release and loved it enough to get a copy on Switch. Here we go.

The music is great. My dirty hipster-heart wants it on cassette. Well done, Andrew Matteson.
The art, again, is beautiful and you should be throwing money at Lord Gris (https://www.instagram.com/lord_gris/).
More stuff now:
The World Next Door is, at its core, a visual novel. There's more story than puzzle combat - though Rose City is rumored to be adding a much needed VS mode. Crazy stoked about that! You'll spend the game getting to know Jun (best girl, if you were wondering), and her cast of ephemeral homies (kids still say that, right? Homies? Moving on). Writing believable teenage characters tends to be a challenge, but Alex Atkins and their crew do a wonderful job of making honest to goodness humans...monsters...people. Anyway...
The combat isn't perfect, while I do love it! You traverse a rune covered arena with your avatar, mixing and matching these runes to cast spells to take out your enemies, hinder them or heal. It's simple. It's good. I say it isn't perfect because some of the enemies are straight up cheese. I'm looking at you: Dirty Dirty Witch. Also: Croc-Man is terrifying. Some of the hit boxes currently need tweaking and, as I mentioned, a said to be coming VS mode is much needed.
The Nitpick:

Items. So what? Good gravy do the items not matter (for the most part). One of your characters is a pyro (Horace is best boy, if you were wondering). Spoiler: he gives you a lighter at some point. It does nothing. As far as I can tell, it doesn't boost your fire magic, nor does it unlock a new ending, nor does Jun (that's you) light up and take the edge off. I wager that most of the items you get are there for sentimental reasons, rather than functional, but this is a game and I have a lizard brain; item = buff or item = something else happens. Outside of the key items to progress the game, your items don't really have a function. Yes, you could argue that advancing the story of a random side character who in no way benefits you is a function. It's not.
Aki-dearest... It was random. Kinda cute. Sure. You'll see.
There are a couple of minor differences in the endings. Yes. Plural. And they're fine. They're a bit abrupt. One makes more sense than the others. It's evident that there are plans for a sequel in one of the endings, with some sudden some-such being shoehorned in, and I have my qualms about some of the story direction here and there, but it's not enough to make me even remotely dislike the story. Mainly because I love the main characters.
