Tuesday, November 12, 2013

Day 6 - Bad Gyro Man Bad!!!

Don't eat at Arabian Nights. Don't you do it! $8 for a tiny gyro that gave me the greatest case of rot gut I've had this side of the flu. It had almost no taste up front, was burnt, and the after-taste was closer to a rectum packed with onions than anything else. Don't eat there. That is all.

With my energy sapped that's to Bad Gyro Man, I've been hard pressed to get much done today. Though I did get to spend another couple of hours in Scott and Domeka's improv class, which is always a good thing. Not much to say there, other than I really love being there. Really, I miss performing and I'm glad I'm getting more opportunities to do so.

My head is cloudy and my gut is roiling. Not digging this. Mostly been prepping things for completion on the morrow. It's a good thing. Tomorrow is another round of teaching my freaking amazing students at the best dance studio I've ever been a part of (Vega Dance + Lab for the win. www.vegadancelab.com). No matter the blah that could happen during the week, Vega cures what ails ya.


I'm a geek, and therefor I love video games. I love them the same way I love books and movies and stories in general. They are more than my escape, they are my safe place, an inspiration and refreshingly frivolous. So when I snag one that stands out, I latch on. This year I've found so many drops of the juice, lemme tell you. Those that have been standing out have been presenting real consequences and challenges that you'd find in the good ol real world. Guns in The Last of Us are probably the best example. You get a hand full of bullets in the beginning, when you fire it's loud and unnerving, and knowing that last bullet could be the one that saves you from certain death gives a real weight is just a snazzy poke in the gullet.

It is my favorite mechanic/hook in games: scavenging. It's the ability to go beyond looting; to take the pieces of armor/chiton/scrap metal/fabric/hyde etc. and use them to make yourself stronger. It makes the world more important to you. To me, it makes each kill more humanizing and the opposite. It makes some see monsters/enemies as nothing more than equipment, makes them worth risking their life, makes player-created items all the more impressive to you and yours, and enriches the experience. Taking something from something else to create or bolster something new is a win. You're creating a functional trophy, one that just might save that skin of yours.

Now think about if you could scavenge/harvest etc aspects of other players. A huge dynamic shift. More on that later. The gyro is back. Ow.

PS. HabitRPG is gold. Level 6. Got an Axe, leather armor, wooden shield and a pet red panda. Score.

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